#pragma once

#include "flow/layers/container_layer.h"

namespace uiwidgets {

// Don't add an OpacityLayer with no children to the layer tree. Painting an
// OpacityLayer is very costly due to the saveLayer call. If there's no child,
// having the OpacityLayer or not has the same effect. In debug_unopt build,
// |Preroll| will assert if there are no children.
class OpacityLayer : public ContainerLayer {
 public:
  // An offset is provided here because OpacityLayer.addToScene method in the
  // Flutter framework can take an optional offset argument.
  //
  // By default, that offset is always zero, and all the offsets are handled by
  // some parent TransformLayers. But we allow the offset to be non-zero for
  // backward compatibility. If it's non-zero, the old behavior is to propage
  // that offset to all the leaf layers (e.g., PictureLayer). That will make
  // the retained rendering inefficient as a small offset change could propagate
  // to many leaf layers. Therefore we try to capture that offset here to stop
  // the propagation as repainting the OpacityLayer is expensive.
  OpacityLayer(SkAlpha alpha, const SkPoint& offset);

  void Add(std::shared_ptr<Layer> layer) override;

  void Preroll(PrerollContext* context, const SkMatrix& matrix) override;

  void Paint(PaintContext& context) const override;

 private:
  ContainerLayer* GetChildContainer() const;

  SkAlpha alpha_;
  SkPoint offset_;
  SkRRect frameRRect_;

  FML_DISALLOW_COPY_AND_ASSIGN(OpacityLayer);
};

}  // namespace uiwidgets
